A downloadable game

Using DirectX I developed a rendering pipeline. I used this to create a doom clone.

There is a simple custom physics engine that handles player movement, collisions and shooting bullets.

Levels are loaded from json files, allowing new levels to be quickly and easily created. This system also allows for future in engine level editting. Levels can have multiple floors, however the player currently can't  move up or down.

There are enemies scattered around that can be killed, but they don't have any behaviours.